Life Is Strange: I’m Ready To Be Hurt Again

I know what people say. They see a few cut scenes or read a couple of lines of dialogue and write it off. It’s trying too hard, they say. Typical video game writing attempting to sound like it’s in touch with ‘the kids’. I’m not lowering myself to play that. I consume media that isn’t…

Nothing But Garbage: Part 2 – The WWE Machine

World Wrestling Entertainment, the largest and most successful wrestling company in the world, is like that friend you knew in your early-20’s who wanted to party all the time. Boundless energy, a seemingly unlimited source of revenue and the ability to slam back vodka shots all night. They could exit the club at 7AM and…

Brutal, Savage, Rekt: The Open Glory Of Artificial Violence

It wasn’t that long ago that video games were the devil. Just like heavy metal or comic books before them, there was a period of time when a kid in school displayed anti-social or violent behaviour, video games were immediately named as the cause. This angry boy lashed out at a teacher but wrap it…

The New Twin Peaks: Back Once Again With The Ill Behaviour

Whenever I watch promotional material for a film or television series, there’s the inevitable interviews with the cast members who praise the director and their vision. They say the cast is wonderful and the finished product is going to be just great. Mark my words, they say, this thing I’ve been working on has been…

Details: Horizon Zero Dawn

Based in Amsterdam, development studio Guerrilla Games spent six years to create an extraordinary living world featuring a smart, convincing protagonist, fascinating enemies and probably the most compelling story ever realised in an open-world game. Every inch of Horizon Zero Dawn consists of staggering work. The character relationships, the behaviour of the animals, the weather…

Mad Max – The Most Terrifying Game Ever Made

On a whim, and thanks to a friend’s recommendation, I bought Avalanche Studios’ 2015 game Mad Max when it was on sale on for eighteen dollars. Here’s what I found. All screenshots taken on a Playstation 4. Out of nowhere, breaking the wind-swept, sand-covered landscape, appears a plane fuselage. Half of it is buried in…

The Music Of Battlefield 1 – An Interview with Johan Söderqvist

Three months in, the dust is only now starting to settle. Field manuals have all been collected. Every corner of Monte Grappa and Argonne Forest scouted and manipulated. Operations Mode has been fought through thousands of times with battles lasting upwards of an hour – exhausting players not only when they win but even more…

The App Store Trump Hole

In December 1944, Imperial Japanese Army Lieutenant Hiro Onoda was ordered to take the fight of the Pacific theatre to an island in the Philippines. Disrupt and destroy the enemy by any means necessary were his orders. But also, under no circumstances, was he to surrender or take his own life. Months later, his squad…

Stick To The Plan: An Interview With League Of Geeks’ Trent Kusters

“When we’re finally done with it and have no more updates and put it on the shelf, we want it to be kind of like a masterpiece.” Trent Kusters is the co-founder and co-director of League Of Geeks, the Melbourne-based development team responsible for Armello. That’s the game he’s talking about. A mesmerising digital board…

THE BEST GAME of 2016 – NBA2K17

I walk up to the ticket booth and ask for the best seat in the house. The guy in the window names a price and my blood runs cold. Maybe sixth or seventh best, I say. I pay around USD$250 for my ticket and head inside. The music is deafening, the light blinding. My senses…